The Mystical Impact of a Witch's Cackle: Insights into Its Power

By admin

Witch laugh spelling refers to the unique way in which people often imagine witches laughing. It is a stereotypical portrayal of witches in popular culture and is commonly used in books, movies, and Halloween decorations. The typical witch laugh spelling is described as "cackling" or "cackles." It is written as "hehehe" or "hahaha" with a distinctive and haunting tone. The spelling is often exaggerated to emphasize the wickedness and supernatural nature of witches. This portrayal of the witch laugh has its roots in folklore and mythology.



What is Cackle supposed to do?

Witches get the Cackle class feature at first level, giving them the Cackle action. It reads identical to the "Sustain a Spell" action with the following differences:
- Cackle has Auditory and Sonic traits and only affects targets that hear you.
- Cackle does not have the concentrate trait.
- Cackle only works on spell that have a target/targets (no summons)

I'm not seeing what the point of using Cackle over just sustaining a spell is. The concentration trait doesn't seem to affect non-Barbarians in any way while the Sonic trait comes with some limitations. You can later modify Cackle using class feats but what's the point? You're getting a weaker version universal action every spellcaster can do from what I can tell.

They get Effortless Cackle at 16 instead of Effortless Concentration that other spellcasters do, but still not seeing the difference. They should get this earlier imo, since it was one of their main gimmicks before.

1 person marked this as a favorite.

only thing i'm seeing is that it would avoid AoO from Disruptive stance and etc.

but yeah, not seeing the purpose for this action over sustain except for the "thematic" factor.

3 people marked this as a favorite.

The only thing I can think of is that PERHAPS the intent was for the Witch to be able to apply the Cackle-Sustain on multiple Spells at the same time but it does not appear to be worded in this way.

Beats me really.

2 people marked this as a favorite.

There are some monster abilities other than Disruptive Stance that trigger off concentrate actions or hinder them, so while it is a bit niche and mostly thematic, it can sometimes be mechanically beneficial over the sustain a spell action.

2 people marked this as a favorite.

The way I read was that it allows the sustenance of multiple spells with a single action.

1 person marked this as a favorite.
Sayt wrote:
The way I read was that it allows the sustenance of multiple spells with a single action.

So does that mean you can cast an unlimited number of Flaming Spheres, and keep sustaining all of them?

2 people marked this as a favorite.
Sayt wrote:
The way I read was that it allows the sustenance of multiple spells with a single action.

"You gain the effects of Sustaining a Spell with one or more targets of that spell, as long as the targets can hear you Cackle. As when Sustaining a Spell, Cackling for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration. If your Cackle is disrupted, the spell immediately ends."

it seems pretty clear to me that it costs 1 action to gain the effects of "sustaining a spell" with a single spell.

Strill wrote: Sayt wrote:
The way I read was that it allows the sustenance of multiple spells with a single action.

So does that mean you can cast an unlimited number of Flaming Spheres, and keep sustaining all of them?

Pretty sure that spell doesn't target any creatures anyways, but a square on the grid.

Lyz Liddell Designer Nov 6, 2019, 04:55 pm
9 people marked this as a favorite.

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The rest of what y'all are seeing is correct - it uses different traits, so you have some flexibility related to triggering reactions, restrictions on concentrate actions, and so forth.

6 people marked this as a favorite.
Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The rest of what y'all are seeing is correct - it uses different traits, so you have some flexibility related to triggering reactions, restrictions on concentrate actions, and so forth.

Not sure if I'm missing something development wise, but wouldn't it be simpler and clearer then to simply have it as a "passive ability" that read something like:

Cackle:
When you Sustain a Spell you can replace its traits with "Auditory, Sonic" traits. The Sustain a Spell action then resembles a cackling.

(since teh Auditory trait already imposes the condition that it must be heard to have an effect either way)

3 people marked this as a favorite.

Pathfinder Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

There's also a couple of feats that modify and improve Cackle. So I think the idea is that while it starts as a largely flavor option, it can grow into very much it's own thing.

In particular Effortless Cackle at 16 turns it into a free action.

Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The rest of what y'all are seeing is correct - it uses different traits, so you have some flexibility related to triggering reactions, restrictions on concentrate actions, and so forth.

For the wording of the first part, how is that particularly different from Sustain a Spell? I'm legitimately confused on what the key difference is.

2 people marked this as a favorite.
Ezekieru wrote: Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The rest of what y'all are seeing is correct - it uses different traits, so you have some flexibility related to triggering reactions, restrictions on concentrate actions, and so forth.

For the wording of the first part, how is that particularly different from Sustain a Spell? I'm legitimately confused on what the key difference is.

The second part is the whole difference - it has different traits, and so interacts differently with some abilities. Beyond that is the fact that it can be modified in a couple ways at higher levels.

1 person marked this as a favorite.
Kori Meneasteri wrote:

There's also a couple of feats that modify and improve Cackle. So I think the idea is that while it starts as a largely flavor option, it can grow into very much it's own thing.

In particular Effortless Cackle at 16 turns it into a free action.

effortless cackle is the exact same as effortless concentration (that i think all other casters have), both in level and in effect.

It has some thematic upgrades like the bottled hex that you can cackle in it though or the other feat that makes it "silent".

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

We've talked about it in the Arcane Mark discord, and the key point is swapping the Concentration trait for only affecting creatures that can hear you. Good for Raging and avoiding Reactions that trigger off Concentrate actions.

5 people marked this as a favorite.

Also some monster abilities and effects force flat checks to succeed at concentration actions, Cackle would avoid that hurdle.

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I feel like it could have an additional benefit added to it. Like, Once a Day you can Sustain a Spell as a Free Action.

Sin_Dark wrote:

I feel like it could have an additional benefit added to it. Like, Once a Day you can Sustain a Spell as a Free Action.

There's a 16th level feat for this, but it's infinite use.

9 people marked this as a favorite.

Now that the mystery has been solved I can say I don't think this should be a class feature, it just changes 1 trait for another that isn't necessarily superior and the "upgrades" it gets are pretty filler in my opinion (That bottle one is baaaad if you actually think of the practical applications). Just because we had a popular PF1 ability called Cackle doesn't mean we need it again if it's just gonna be. This? Not a great way to use half a column. Would rather it be an actual ability that does something and witches just get effortless concentration like everyone else.

Well, good thing there's a survey thingy so I cna make my opinion known. I'll be checking out the rest of the class because it's cool, but this ability will definitely get a mention.

2 people marked this as a favorite.
ChibiNyan wrote:

Now that the mystery has been solved I can say I don't think this should be a class feature, it just changes 1 trait for another that isn't necessarily superior and the "upgrades" it gets are pretty filler in my opinion (That bottle one is baaaad if you actually think of the practical applications). Just because we had a popular PF1 ability called Cackle doesn't mean we need it again if it's just gonna be. This? Not a great way to use half a column. Would rather it be an actual ability that does something and witches just get effortless concentration like everyone else.

Well, good thing there's a survey thingy so I cna make my opinion known. I'll be checking out the rest of the class because it's cool, but this ability will definitely get a mention.

Probably just need to shorten the description and make it clear that the base ability is "Sustain with different traits". It's a nice, thematic option that has benefits in some cases.

1 person marked this as a favorite.

Took me a moment, but there's actually several debuffs that prevent Concentrate actions.
Cackle bypasses them.

4 people marked this as a favorite.

I think I would prefer Cackle if it was a 1st level feat instead of a class ability. It just doesn't seem like it's lack of concentrate trait would be that useful at lower levels, but as GM I would definitely try to concoct relevant if a player told me they chose to have the ability

8 people marked this as a favorite.

Cackle in my opinion seems incredibly lackluster as a class ability that's not really fun or thematic. Avoiding concentration is pretty niche sure when it comes up it will be cool for the witch but I don't think it will come up enough were the witch will be able to take advantage of it. Additionally because of this relatively small difference as it is written now I could see it confusing new players. My husband and I have been playing Pathfinder for a very long time and even we were a bit confused on the difference on a first read.

For Cackle to be a class feature I feel it needs something to set it apart. Something that feels more interesting and class defining that makes the player feel cool for having it.

2 people marked this as a favorite.
chellter wrote:

Cackle in my opinion seems incredibly lackluster as a class ability that's not really fun or thematic. Avoiding concentration is pretty niche sure when it comes up it will be cool for the witch but I don't think it will come up enough were the witch will be able to take advantage of it. Additionally because of this relatively small difference as it is written now I could see it confusing new players. My husband and I have been playing Pathfinder for a very long time and even we were a bit confused on the difference on a first read.

For Cackle to be a class feature I feel it needs something to set it apart. Something that feels more interesting and class defining that makes the player feel cool for having it.

Would be ok if it was for free in addition to actual class features that do things. Like Wizard gets both Thesis, School and Arcane Focus, all of which are actual exciting powers! And we complain wizard sucks.

Cackle is just a "ribbon" or whatever they call it, it should be counted as like Druids being able to speak Druidic and not part of the "balance".

Wizard school is a terrible ability, it locks a spell into a school that might be bad and into a focus power that is bad. The witch gets an unrestricted extra spell and freer choice of MUCH better focus powers. Plus choice of tradition.

2 people marked this as a favorite.

It's a class feature. Meaning it doesn't cost you anything to have this ability. There is nothing to suggest that it is given to the Witch in lieu of some other ability, and there are no opportunity costs to taking over some other feat.

Considering that, it's a fun little bit of flavor with some niche but concrete benefit and little to no drawbacks.

Pathfinder Roleplaying Game Superscriber

I would honestly prefer to switch out Cackle with Cauldron.

Witches are the masters of Potion Crafting. I feel like it should be a Class Feature with some feats to improve them.

Or maybe even Coven

Well, Snicker is another feat that makes it no longer need to be "heard" so it can work on deaf individuals/flat checks if you're deafened. If it worked on multiple spells at once, I could see some major nonsense you could pull off with multiple hexes and auras and stuff, just. ALL THE SUSTAINING! It would also give them a gimmick that's not "wizard, but for all the traditions" since that's kinda flat.

4 people marked this as a favorite.

I think cackle has problems in the sense that it’s not particularly obvious to a newer player what it does in the first place. Even if it’s there mostly for flavor I think it has to potential to confuse people as written because they’ll be trying to understand what the upside is.

Adding some minor but obvious upside would help people read and understand this ability I think.

1 person marked this as a favorite.
Prince Setehrael wrote:

I would honestly prefer to switch out Cackle with Cauldron.

Witches are the masters of Potion Crafting. I feel like it should be a Class Feature with some feats to improve them.

Or maybe even Coven

Cauldron is pretty bad because of the cost in time and gold to use it. Many would never touch it.

Xenocrat wrote: Prince Setehrael wrote:

I would honestly prefer to switch out Cackle with Cauldron.

Witches are the masters of Potion Crafting. I feel like it should be a Class Feature with some feats to improve them.

Or maybe even Coven Cauldron is pretty bad because of the cost in time and gold to use it. Many would never touch it.

Although not explicit, I would read Temporary Potion to work like alchemist's free daily batches.

On the topic Cackle being useless: There is a Witch Hex that explicitly creates a flat check to use a concentration action.

Veil of Dreams wrote:

Failure The target takes a –1 status penalty to Perception and attack rolls and is fatigued for the duration. Any time it performs a concentrate action, it must succeed at a DC 5 flat check or the action is disrupted

1 person marked this as a favorite.

it feels like the bard being able to play an instrument instead of using verbal, material or somatic components. Or the sorcerer changing material components with somatic ones. It's mostly fluff instead of an increase in power.

1 person marked this as a favorite.

Not sure if it was mentioned above, but several people commented that you could have a Cackling Barbarian. When the dedications get released.

1 person marked this as a favorite.

I'm wondering if the wording means that if you cast the same spell multiple times (for example, Evil Eye hexing two different opponents) that you could sustain both of them with a single action.

Its still. not a great feature, seeing how Evil Eye went from something you did pretty much every round all the time (until you ran out of targets) to a once-every-ten-minutes feature (and slotted spells are also not very numerous), but its a thought.

Edit: nope. The multiple spells idea is quashed by Echoing Cackle.

1 person marked this as a favorite.

I think some of you guys got a bit confused with the wording of Cackle and were looking at the wrong part of Lyz’s words. I honestly read Cackle (after a bit of processing with the weird wording) like this:

“Choose one spell with a duration of sustained. You Sustain the Spell for all targets affected by that spell within 30 feet.”

So, for example, if the witch had cast forbidding ward on two different PCs, then the witch would Sustain both of them with a single Cackle instead of two Sustain a Spell actions.

But that’s just my two cents based on this phrase from Lyz's post:

Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The rest of what y'all are seeing is correct - it uses different traits, so you have some flexibility related to triggering reactions, restrictions on concentrate actions, and so forth.

Draco18s wrote:
Edit: nope. The multiple spells idea is quashed by Echoing Cackle.

EDIT: If I may counter that: Echoing Cackle, from my reading of it, basically changes all active sustainable hexes (specifically hexes, not other kinds of spells) to have a duration of 1 minute (or its max duration) rather than only affecting targets of a single kind of hex (so you would max out the durations of the enemy who was evil eye’d, the PC with a life boost on them, and your personal blizzard all in the same action to Cackle).

KingTreyIII wrote:

I think some of you guys got a bit confused with the wording of Cackle and were looking at the wrong part of Lyz’s words. I honestly read Cackle (after a bit of processing with the weird wording) like this:

“Choose one spell with a duration of sustained. You Sustain the Spell for all targets affected by that spell within 30 feet.”

So, for example, if the witch had cast forbidding ward on two different PCs, then the witch would Sustain both of them with a single Cackle instead of two Sustain a Spell actions.

But that’s just my two cents based on this phrase from Lyz's post:

Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The reason I think you're wrong is that the standard Sustain a Spell is worded similarly.

"Choose one spell with a sustained duration you have in effect. The duration of that sorrel continues until your next turn."

Note that they both state "choose one spell" which means that the intent that two castings of the same named sorrel are separate effects.

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I'm definitely of the thought this should be a feat. There are a lot of witch characters where cackling isn't exactly in character. White haired witch, hedge witch, those of a more serious and scholarly bent.

Don't get me wrong it's a decent ability, and can fit a lot of witch ideas, but not really a one size fits all ability.

1 person marked this as a favorite.

I think making it a feat+giving it some additional upside would work out really well. Making it a feat would help broaden the class, and justify the extra benefit.

4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

So what if Cackle was like lingering composition and allowed you to make a check(relevant to the spell being maintained i.e. Arcana, Occultism, Religion, Nature) to on a Crit success the effect doesn't need to be sustained for a round. That way a witch can juggle multiple effect like they could in 1e but at the risk of failure ending the effect immediately and making the target immune for 24 hours.

1 person marked this as a favorite.

I was hoping it would let you Sustain multiple spells with a single maintain action to give them something really cool like that. Put a cap on it, sure, but a regular spellcaster can easily Sustain two spells, and actually get 3 at once if they cast the third one with Quicken Spell. Even being able to sustain 2 with the one cackle would let the average witch have 4 as an option, with the potential to get a 5th

Another option would be to get a free demoralize or something when you cackle. That in particular might be too strong, but something which frightens could be cool and thematic.

Draco18s wrote: KingTreyIII wrote:

I think some of you guys got a bit confused with the wording of Cackle and were looking at the wrong part of Lyz’s words. I honestly read Cackle (after a bit of processing with the weird wording) like this:

“Choose one spell with a duration of sustained. You Sustain the Spell for all targets affected by that spell within 30 feet.”

So, for example, if the witch had cast forbidding ward on two different PCs, then the witch would Sustain both of them with a single Cackle instead of two Sustain a Spell actions.

But that’s just my two cents based on this phrase from Lyz's post:

Lyz Liddell wrote:

Hi! Lemme pop in here, because this wording is not as clear as it could be. Cackle is letting you Sustain a Spell, prolonging the effects of a single spell on all targets who can hear you.

The reason I think you're wrong is that the standard Sustain a Spell is worded similarly.

"Choose one spell with a sustained duration you have in effect. The duration of that sorrel continues until your next turn."

Note that they both state "choose one spell" which means that the intent that two castings of the same named sorrel are separate effects.

Just asked about Cackle in the stream that just happened and from the sounds of things it's literally just a Sustain a Spell with different traits.

Yep. It doesn't have the Concentrate trait, so no Reactions.

3 people marked this as a favorite.
Rysky wrote:
Yep. It doesn't have the Concentrate trait, so no Reactions.

And circumvents a number of other things - e.g. Rage limitations.

Having it is better than not. I think people are hung up on how frankly insane 1e cackle is as the cornerstone of the class's ability to bring enemies to their knees indefinitely. It doesn't need to be that kind of transformative thing. I'm okay with this being a flavorful trick that sometimes lets me safely wield magic where other classes can't.

1 person marked this as a favorite.

After rereading things and reviewing this thread I want to put my vote out officially.

CACKLE [one-action]
AUDITORY, SONIC

Requirements: You have at least one spell active that has a sustained duration and affects one or more targets, and you are not fatigued.

You gain the effects of Sustaining a Spell with one or more targets of your spells, as long as the targets can hear you Cackle. As when Sustaining a Spell, Cackling for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration. If your Cackle is disrupted, the spell immediately ends. This can be used to Sustain multiple spells simultaneously.

That one simple change will dramatically improve the flavor of the effect and it makes more logical sense in that instead of "directing" your Cackle at a specific target (How exactly do one audibly channel your laugh at an individual anyhow?) your Cackle keep whatever effects you have going already maintained.

Pathfinder Lost Omens, Rulebook Subscriber

It almost seems like Cackle is really just a feature for very minor fringe benefits, and so that normal "Sustain a Spell" actions can't benefit from Cackle upgrades through the class feats, and so the Multiclass Dedication feat can exclude it for similar reasons.

1 person marked this as a favorite.
Themetricsystem wrote:

After rereading things and reviewing this thread I want to put my vote out officially.

CACKLE [one-action]
AUDITORY, SONIC

Requirements: You have at least one spell active that has a sustained duration and affects one or more targets, and you are not fatigued.

You gain the effects of Sustaining a Spell with one or more targets of your spells, as long as the targets can hear you Cackle. As when Sustaining a Spell, Cackling for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration. If your Cackle is disrupted, the spell immediately ends. This can be used to Sustain multiple spells simultaneously.

That one simple change will dramatically improve the flavor of the effect and it makes more logical sense in that instead of "directing" your Cackle at a specific target (How exactly do one audibly channel your laugh at an individual anyhow?) your Cackle keep whatever effects you have going already maintained.

That's more or less how I thought it worked when I first read it.

Round 1: move, hex first target.
Round 2: hex second target, cackle.
Round 3+: cackle to sustain both hexes.
Then I realized that you would need at least 2 focus points to do something like that.
Then I came here, and realized that it still wouldn't work that way.
It seems rather weak for a class feature.

1 person marked this as a favorite.
KingTreyIII wrote:

Just asked about Cackle in the stream that just happened and from the sounds of things it's literally just a Sustain a Spell with different traits.

And a range limitation.

1 person marked this as a favorite.

I originally read it as sustaining all spells with a single action. and thought that approriate to the wtich (who is all hex/curses).

By itself just doesn't seem very useful, or thematic. It would be different if like your Familiar could sustain for you-without taking your actions but preventing from doing anything else. So you just have a cackling creature on your shoulder holding a spell for you.

I would rather like it to be expanded to sustain multiple things. Or that they get the Reaction sustain faster (like before lv 10). Getting it that early would justify the trait limitaions and distance limitations.

75 Witch Jokes That Will Have You Cackling with Laughter

Hey there! Looking for a good belly laugh? Well, you’re in luck because I’ve got just the thing for you. As someone who’s been studying Halloween humor for years, I’ve gathered up 75 witch jokes that are bound to get you giggling.

Even if witches aren’t typically your cup of tea, these jokes will leave you cackling and cracking up like no other. You’ll find everything from classic one-liners to puns so clever they might just put a spell on you.

So sit back, grab some popcorn (or candy corn), and get ready to have your funny bone tickled until it breaks. Together we’ll explore these 75 side-splittingly funny witch jokes!

This portrayal of the witch laugh has its roots in folklore and mythology. In many ancient tales and legends, witches were depicted as malicious and devious characters who delighted in the misfortune of others. Their laughter was believed to be an expression of their wickedness and pleasure in causing harm.

List of Jokes About Witches

1. What did the witch say to the ghost at the party? Don’t spook me, I’m already witching!
2. Why did the witch become a chef? Because she wanted to cast delicious spells!
3. How does a witch tell time? With her witch watch!
4. Why did the witch join a gym? She wanted to keep her broomstick figure!
5. What’s a witch’s favorite subject in school? Spelling!
6. Why don’t witches wear flat shoes? They prefer to be well-heeled!
7. What do you call a witch who lives at the beach? A sand-witch!
8. How do witches keep their hair in place? With scare-spray!
9. What do witches use to style their hair? Spell-gel!
10. Why did the witch become an actress? She loved playing spellbinding roles!
11. What do you call a witch who goes to the beach but doesn’t swim? A dry-cicle!
12. How do witches keep their skin looking young? They use broomstick cream!
13. What’s a witch’s favorite type of music? Spellbound!
14. Why did the witch take up knitting? She wanted to make magic loops!
15. How do witches send messages? By “hex”press delivery!
16. What do you call a witch who plays basketball? A hoop witch!
17. Why did the witch bring a ladder to the bar? Because she heard the drinks were on the house!
18. How does a witch make coffee? She uses a hex-presso machine!
19. What do you call a witch’s garage? A broom closet!
20. Why did the witch bring her cat to the computer store? She needed a new mouse!

21. How do witches keep their clothes clean? They use broom and detergent!
22. What do you call a witch who goes to the doctor? A hex-pert!
23. Why did the witch go to the baseball game? She heard they were using “witching” balls!
24. How do witches apologize? They say, “I’m sorry, I cast that spell in the heat of the broom!”
25. What did the witch say to the witch doctor? Can you help me get rid of these hex-plosions?
26. Why did the witch take up gardening? She wanted to grow “spells” in her backyard!
27. How does a witch start a conversation? “Eye of newt, how are you?”
28. What do you call a witch who loves the beach? A sandy-witch!
29. Why did the witch get a ticket at the concert? She was flying off the handle!
30. How does a witch decorate her house for Halloween? With scare-puters!
31. What’s a witch’s favorite kind of pizza? Deep pan, pepper-ony, broomstick crust!
32. Why did the witch bring a ladder to the barbershop? She wanted a hair-raising experience!
33. How does a witch keep her skin looking so flawless? She uses spell-fie filters!
34. What do witches use to clean their floors? Broom and gloom!
35. Why did the witch bring a ladder to the library? She wanted to reach the spell books on the higher shelves!
36. How do witches stay organized? They use broomstick calendars!
37. What do you call a witch who’s good at archery? A bullseye-cle!
38. Why did the witch bring her broomstick to the art gallery? She wanted to brush up on her flying colors!
39. How does a witch make her potions smell good? She uses “brew”tiful fragrances!
40. What do you call a witch who goes to the beach and swims all day? A sea-witch!

41. Why did the witch take up dancing? She wanted to put a spell on the dance floor!
42. How do witches communicate over long distances? They use “spell”-phones!
43. What do witches use to clean their windows? Broom and “glum” cleaner!
44. Why did the witch bring a ladder to the movie theater? She wanted to catch a “flying” film!
45. How do witches stay fit? They do broom-obics!
46. What do you call a witch who lives in the desert? A sand-hag!
47. Why did the witch bring her broomstick to the restaurant? She wanted a flying dinner!
48. How do witches keep their teeth clean? They use spell paste!
49. What’s a witch’s favorite dance move? The “twi-stitch”!
50. Why did the witch go to the comedy club? She heard they had wickedly funny jokes!
51. What do you call a witch who travels a lot? A broom-sticker!
52. How do witches clean their clothes? They use cauldron detergent!
53. Why did the witch bring her broomstick to the concert? She wanted to rock on a “high” note!
54. How do witches take notes in class? With spell-check!
55. What do you call a witch who goes skydiving? A broom jumper!
56. Why did the witch bring her broomstick to the pet store? She wanted a new “witch”-tual pet!
57. How do witches stay entertained? They watch “spell”-evision!
58. What’s a witch’s favorite fruit? Bruised berries!
59. Why did the witch bring a ladder to the shoe store? She wanted to find the perfect pair of “witch”-y shoes!
60. How do witches take care of their nails? With spell polish!

61. What do you call a witch who’s good at baking? A “recipe”-tress!
62. Why did the witch bring her broomstick to the gym? She wanted to work on her flying muscles!
63. How do witches travel long distances? They take the “spell”way!
64. What do you call a witch who’s a great singer? A “spell”-ebritchy!
65. Why did the witch bring a ladder to the bakery? She wanted to reach the “highestry” treats!
66. How do witches organize their potions? They use spellbinders!
67. What do you call a witch who’s a fashion model? A “glam-pyre”!
68. Why did the witch bring her broomstick to the zoo? She wanted to see the “flying” animals!
69. How do witches keep their brooms in good condition? They sweepstakes!
70. What do you call a witch who’s good at math? A “spell”-culator!
71. Why did the witch bring a ladder to the theater? She wanted a “spell”-binding view of the stage!
72. How do witches stay warm in winter? They wear “spell”-ar coats!
73. What do you call a witch who’s a great detective? A “spell”-o!
74. Why did the witch bring her broomstick to the amusement park? She wanted to ride the “flying” roller coasters!
75. How do witches stay organized with their spells? They use broomstick spell binders!

A Witch's Spell

Beautiful, young, impoverished Parson's daughter, Hermia Brooke, is happy with her simple country life, despite being shunned by her wealthy uncle the Earl of Millbrooke and her cousin, the spoilt and selfish Marilyn. In a chance encounter with a raffishly handsome gentleman, whom she decides resembles the Devil himself, she nevertheless helps him with a stone stuck in his horse's hoof. Rewarded with a golden guinea and a shocking kiss, Hermia finds her world turned topsy turvy when she meets the mysterious stranger once more at the behest of Marilyn, who is determined to trap this 'Devil' - namely the Marquis of Deverille - into marriage. Just as Hermia's innocent heart warms to the gentler side of this hard-bitten aristocrat and he falls under her guileless spell, the Marquis is embroiled in a murderous plot and Hermia must fight for his life, even as all hope of the love she dreams about for herself seems lost.

Содержание

Раздел 1

Раздел 2

Раздел 3

Раздел 4

Раздел 5

Раздел 6

Раздел 7

Раздел 8

Другие издания - Просмотреть все

A Witch's Spell
Barbara Cartland
Просмотр фрагмента - 1984

A Witch's Spell
Barbara Cartland
Недоступно для просмотра - 2014

A Witch's Spell
Barbara Cartland
Недоступно для просмотра - 1998

Часто встречающиеся слова и выражения

Об авторе (2013)

Barbara Cartland was the world's most prolific novelist who wrote an amazing 723 books in her lifetime, of which no less than 644 were romantic novels with worldwide sales of over 1 billion copies and her books were translated into 36 different languages. As well as romantic novels, she wrote historical biographies, 6 autobiographies, theatrical plays and books of advice on life, love, vitamins and cookery. She wrote her first book at the age of 21 and it was called Jigsaw It became an immediate bestseller and sold 100,000 copies in hardback in England and all over Europe in translation. Between the ages of 77 and 97 she increased her output and wrote an incredible 400 romances as the demand for her romances was so strong all over the world. She wrote her last book at the age of 97 and it was entitled perhaps prophetically The Way to Heaven. Her books have always been immensely popular in the United States where in 1976 her current books were at numbers 1 & 2 in the B. Dalton bestsellers list, a feat never achieved before or since by any author Barbara Cartland became a legend in her own lifetime and will be best remembered for her wonderful romantic novels so loved by her millions of readers throughout the world, who have always collected her books to read again and again, especially when they feel miserable or depressed. Her books will always be treasured for their moral message, her pure and innocent heroines, her handsome and dashing heroes, her blissful happy endings and above all for her belief that the power of love is more important than anything else in everyone’s life.

Библиографические данные

Название A Witch's Spell
The Eternal Collection (Том 70)
Автор Barbara Cartland
Издание: полное
Издатель Barbara Cartland EBooks ltd, 2013
ISBN 1782134069, 9781782134060
Количество страниц Всего страниц: 145
  
Экспорт цитаты BiBTeX EndNote RefMan
Witch laugh spelling

The witch laugh spelling has become ingrained in popular culture and is commonly associated with Halloween and witch-themed events. It adds an element of fantasy and creepiness to portrayals of witches, enhancing the overall spooky atmosphere. However, it is important to note that the witch laugh spelling is a fictional construct and should not be confused with real-life expressions of laughter. It is a product of creative imagination and artistic interpretation, designed to create a sense of drama and mystery. In conclusion, the witch laugh spelling is a representation of how witches are commonly depicted in popular culture. It adds to the mystique and ambiance of witch-themed stories and events, but it should be recognized as a fictional portrayal rather than a reflection of actual laughter behavior..

Reviews for "The Witch's Laughter: An Art form for Manifesting Magic"

1. Samantha - 1 star - "I was really disappointed with 'Witch laugh spelling'. The plot was weak and didn't make much sense. The characters were one-dimensional and lacked depth, making it difficult to connect with them. The writing itself was also lackluster, with numerous grammatical errors and awkward sentence structures. Overall, I found this book to be a complete waste of time and would not recommend it to anyone."
2. Michael - 2 stars - "I had high hopes for 'Witch laugh spelling', but it fell short of my expectations. The story started off promising, but quickly became convoluted and hard to follow. The pacing was off, with long stretches of monotony followed by rushed and confusing action scenes. The characters were underdeveloped and their motivations were unclear. Additionally, the writing style felt amateurish, with stilted dialogue and repetitive descriptions. I struggled to finish this book and would not recommend it to those seeking a captivating and well-written fantasy novel."
3. Emily - 1 star - "I found 'Witch laugh spelling' to be an incredibly boring read. The story lacked excitement and failed to hold my interest. The characters were bland and unmemorable, making it difficult to care about their predicaments. The plot was predictable and offered no surprises or twists. Additionally, the writing was tedious, with excessive descriptions and unnecessary details. Overall, I was extremely disappointed with this book and would not recommend it to anyone looking for an engaging and thrilling fantasy read."
4. Robert - 2 stars - "While 'Witch laugh spelling' had an interesting concept, the execution fell short. The plot meandered and lacked a clear direction, leaving me confused and uninterested. The characters also felt underdeveloped and their actions often didn't make sense. There were numerous grammatical errors throughout the book, which made it a chore to read. Overall, I struggled to find enjoyment in this novel and wouldn't recommend it to others."
5. Lisa - 1 star - "I was really let down by 'Witch laugh spelling'. The story was dull and lacked any sense of excitement or suspense. The characters were forgettable and their interactions felt forced and unrealistic. The writing style was incoherent at times, making it difficult to follow the action. I found myself skipping paragraphs just to get through this book. Overall, I did not enjoy this reading experience and would advise others to choose a different fantasy novel."

The Witch's Laugh: Revealing Its Mysteries and Secrets

The Witch's Cackle: A Unique Path to Spellcasting Success