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During the Winter Solstice, Wiccans celebrate a deeply spiritual time of year marked by the shortest day and longest night. They believe that this special day holds tremendous energy and power. As such, they engage in devotions and rituals to honor this occasion and connect with the natural cycles of the Earth and the universe. One of the primary devotions during the Winter Solstice is lighting a Yule log. This ancient tradition symbolizes the return of light and warmth to the world. Wiccans also arrange a Yule altar, adorned with seasonal decorations like evergreen branches, holly, mistletoe, and pinecones.


Was it all the intervening years between FF6 SNES/GBA emulation and the PR version, where it was modders or whomever digging into the code, finding this stuff, and inserting it into walkthroughs and the wikia? Even though it's not physically possible to acquire it, but they're old games and that's why no one noticed?

Anyway to an actual discussion question if you please--was Blue Magic this hard to get in FF7 Enemy Materia and FF8 Quistis and FF9 Quina and FF10 Kimahri that much of a pain too. I only think I ran down Enemy Materia skills once, and I don t even remember Quina aside from Quina being really funny and powerful but you had to get enemies into critical HP to learn their skill.

Blue magc near me

Wiccans also arrange a Yule altar, adorned with seasonal decorations like evergreen branches, holly, mistletoe, and pinecones. The altar becomes a sacred space to commune with the divine and express gratitude for the cycles of life. Another common practice is casting a solstice circle.

in FF5 PR & FF6 PR Blue Magic is an absolute pain to get.

Despite my many playthroughs of both FF5 and FF6 over many years, I was never motivated to dive into FF5 Blue Mage or FF6 Strago too much. For my recent Pixel Remaster playthroughs, I did just that and man it's been a struggle!

I wonder if the PR's mechanics have been changed in some way? I say that because. some of the documentation I have read about both FF5 and FF6 has been flat-out false.

I documented a few errors found in FF5 Blue Mage that are plainly visible online via the FF wikia, even though (I assume in the PR version) they aren't correct. This game was such a chore to obtain certain Blue Magic. First off--and this is wacky--the !Learn ability is only innate for some skills. And Aqua Breath and Aeroga are both all messed up elemental wise. And the Archaeoaevis cannot be a source of Lvl Flare.

And in FF6, some enemies listed as a source of Blue Magic just. are false! Nor can you aid the learning with Relm. I wonder if in FF6PR Relm's Sketch and Control has been disabled on some enemies. For example, Crawler doesn't use Traveler and Sprinter doesn't use Aero. And you cannot Sketch/Control a Crawler or Sprinter at all. So the Crawler's "Traveler" ability can't be found that way, nor can the Sprinter's "Aero". They don't use them normally, they can't be sketched, they can't be controlled. So who made this stuff up and why?

Was it all the intervening years between FF6 SNES/GBA emulation and the PR version, where it was modders or whomever digging into the code, finding this stuff, and inserting it into walkthroughs and the wikia? Even though it's not physically possible to acquire it, but they're old games and that's why no one noticed?

Anyway: to an actual discussion question if you please--was Blue Magic this hard to get in FF7 Enemy Materia and FF8 Quistis and FF9 Quina and FF10 Kimahri that much of a pain too? I only think I ran down Enemy Materia skills once, and I don't even remember Quina aside from Quina being really funny and powerful but you had to get enemies into critical HP to learn their skill.

TL;DR the best Blue Magic is gated behind enemies that don't/rarely use the skill, enemies that are rare themselves, or enemies that only appear in final dungeons. Also Blue Magic documentation seems to not very well-documented anymore.

And in FF6, some enemies listed as a source of Blue Magic just. are false! Nor can you aid the learning with Relm. I wonder if in FF6PR Relm's Sketch and Control has been disabled on some enemies. For example, Crawler doesn't use Traveler and Sprinter doesn't use Aero. And you cannot Sketch/Control a Crawler or Sprinter at all. So the Crawler's "Traveler" ability can't be found that way, nor can the Sprinter's "Aero". They don't use them normally, they can't be sketched, they can't be controlled. So who made this stuff up and why?
Werewoman deviantart

This is a ritualistic way to create a sacred and protected space for Wiccans to connect with their spiritual energies and perform spells or divination during the solstice celebration. The circle offers a sense of sacredness and helps to focus intention and energy. Wiccans also engage in meditative practices during the Winter Solstice. This is a time for reflection and inner transformation. They may use meditation to connect with the deeper meaning of the solstice, to release any negativity or fears, or to focus on their spiritual goals and intentions for the coming year. Finally, feasting and sharing a meal together is an essential part of Wiccan devotions during the Winter Solstice. This feast is a time to nourish the body and to celebrate the bountiful gifts of the Earth. Wiccans may incorporate traditional seasonal foods and drinks into their feast, such as spiced cider, roasted root vegetables, and Yule log-shaped cakes. In summary, Wiccans have various devotions during the Winter Solstice to honor the spiritual significance of this time of year. Lighting a Yule log, casting a solstice circle, practicing meditation, and sharing a festive meal are all ways in which Wiccans connect with the energy of the solstice and celebrate the cycles of life and nature..

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werewoman deviantart

werewoman deviantart