From Novice to Mage: A Journey Through the World of Sorcery

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In the world of fantasy, sorcerers are characters who possess immense magical powers. They are often depicted as wise and mysterious individuals, who are able to harness the forces of magic to achieve their goals. Sorcerers of might and magic are particularly formidable beings, as they excel in both physical strength and magical abilities. Unlike other spellcasters, they are not limited to using their powers from a distance, but can also engage in combat using weapons and armor. This combination of brute force and arcane abilities makes them a force to be reckoned with on the battlefield. The main idea here is that sorcerers of might and magic are powerful individuals who possess both physical strength and magical abilities.

Sorcerers of might and magic

The main idea here is that sorcerers of might and magic are powerful individuals who possess both physical strength and magical abilities. This combination makes them a formidable force in battle..

The Heroes Round Table

Hi. According to the walkthrough of MM7 on the castlegobs.nl website it's possible to get 4 scrolls each week from the library in the School of Sorcery. (It's called "Scroll Shop" in the walkthrough.) But when I play it the library only makes one scroll available each week (and to make things worse it makes me rejoin the library each time when membership is supposed to last for six months).

Am I doing something wrong or is there 2 different versions of the game?

Dracomancer Leprechaun
Posts: 33 Joined: 25 Feb 2008 Location: Norway

Unread post by Dracomancer » 12 Mar 2008, 05:58

I think I have encountered this myself, so maybe it's a bug?

I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, pleasure without pain. Remember, enlightenment is a function of willpower, not of physical strength.
Chairman Sheng-ji Yang, "Essays on Mind and Matter"

Avonu Round Table Hero
Posts: 3854 Joined: 06 Aug 2006 Location: City of Griffin Contact:

Re: School of Sorcery Library (MM7)

Unread post by Avonu » 12 Mar 2008, 08:10

AndyNZ wrote: it's possible to get 4 scrolls each week from the library in the School of Sorcery. (It's called "Scroll Shop" in the walkthrough.) But when I play it the library only makes one scroll available each week

I trying this right now two times - for the first time I obtained 5 scrolls and a book, for the second time I obtained 2 scrolls and a book.
I suppose it is random - you can obtain up to 5 scrolls but you also can obtain 1 scroll. Just save (or use autosave) before enter into School of Sorcery and if you don't find enough scrolls, just reload (same like finding treasures in chest or bodies).
Be sure to hit all bookshelves several times - sometime they can have more then one item.

AndyNZ Leprechaun
Posts: 25 Joined: 18 Feb 2008

Re: School of Sorcery Library (MM7)

Unread post by AndyNZ » 12 Mar 2008, 11:38

Avonu wrote: I trying this right now two times - for the first time I obtained 5 scrolls and a book, for the second time I obtained 2 scrolls and a book.
I suppose it is random - you can obtain up to 5 scrolls but you also can obtain 1 scroll. Just save (or use autosave) before enter into School of Sorcery and if you don't find enough scrolls, just reload (same like finding treasures in chest or bodies).
Be sure to hit all bookshelves several times - sometime they can have more then one item.

Thanks for trying it - it's good to get the experience of others.

In the walkthrough they always seem to get 4 scrolls every time.

For me, If I wait one week there will be only one item there.
If I wait (say) 3 weeks there will be 3 items.
. I think that's how it's working for me.

Tress Raider
Posts: 798 Joined: 05 Dec 2007

Unread post by Tress » 12 Mar 2008, 15:28

its random what or how many books/scrolls you recive.
Also i expirienced same thing that i must rejoin every week so i rather save my 5k gold on something else, like buying books i need rather than gambling

AndyNZ Leprechaun
Posts: 25 Joined: 18 Feb 2008

Unread post by AndyNZ » 13 Mar 2008, 11:01

tress wrote: its random what or how many books/scrolls you recive.
Also i expirienced same thing that i must rejoin every week so i rather save my 5k gold on something else, like buying books i need rather than gambling

I also chose to ignore that library (even if the membership had lasted for six months) until I read the walkthrough and decided to try a "speed game" myself. Lloyd's Beacon scrolls are needed to achieve the best time.
However, I think it is still possible to finish the game in 4 months, 11 (or maybe 12) days with only 7 Lloyd's Beacon scrolls (assuming you have one sorcerer/wizard in your party) - it just means that you can only train up to level 12 or 13 instead of level 14 or 15.

I also chose to ignore that library (even if the membership had lasted for six months) until I read the walkthrough and decided to try a "speed game" myself. Lloyd's Beacon scrolls are needed to achieve the best time.
However, I think it is still possible to finish the game in 4 months, 11 (or maybe 12) days with only 7 Lloyd's Beacon scrolls (assuming you have one sorcerer/wizard in your party) - it just means that you can only train up to level 12 or 13 instead of level 14 or 15.
Sorcerers of might and magic

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Reviews for "Sorcery in the Digital Age: The Role of Magic in Video Games"

1. Jane - 2 stars: I was really disappointed with Sorcerers of might and magic. The game lacked depth and the storyline was incredibly dull. The graphics were also quite outdated and there were no exciting battle scenes. I found it hard to connect with the characters and the overall gameplay was repetitive and boring. I wouldn't recommend this game to anyone looking for an engaging and immersive experience.
2. John - 1 star: Sorcerers of might and magic was a complete waste of time. The controls were clunky and unresponsive, making it frustrating to play. The quests and missions were uninspiring, with no real sense of accomplishment or progression. The game also had numerous bugs and glitches, further adding to the frustration. Overall, it felt like a rushed and poorly developed game. Save your money and look for something better.
3. Mike - 2 stars: I had high hopes for Sorcerers of might and magic, but unfortunately, it fell short in many aspects. The combat system was confusing and lacked strategy, leaving me feeling disconnected from the action. The game also had a steep learning curve, making it difficult to jump into and enjoy. The graphics were decent, but nothing outstanding. Overall, I found the game to be underwhelming and not worth the time or money.
4. Sarah - 2 stars: Sorcerers of might and magic turned out to be a disappointment for me. The storyline was convoluted and hard to follow, and the characters lacked depth. The quests and missions were repetitive and became boring after a short while. The game also had frequent crashes, which was frustrating and hindered my progress. Overall, I wouldn't recommend this game to anyone looking for an engaging and immersive RPG experience.

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