Exploring the Limitless: Parallel Plane Optimization of My Backup and Conjuring Spells

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Parallel plane survival optimization of my backup and conjuring spells In the realm of magic, the ability to survive and adapt in parallel planes is of utmost importance. As a seasoned magician, I have honed my skills in order to optimize my backup and conjuring spells, ensuring my ability to overcome any obstacle, no matter where I find myself. The concept of parallel planes refers to alternate dimensions that exist alongside our own. These planes may possess different laws of physics, alternate versions of reality, or even be entirely fantastical realms. Navigating and surviving in these parallel planes requires a deep understanding of magic, as well as the ability to adapt one's spells to the unique conditions of each plane. One crucial aspect of surviving in parallel planes is optimization of backup spells.


I originally planned to wait until August 3 to release the guide, but I'm happy where it is and I know a lot of people who don't have the content yet want to read more about the kineticist prior to the AoN release. If you don't want any spoilers and want to read everything yourself with fresh eyes, I totally get it. If you wait and check out the guide after August 3 it will probably be better anyway.

I originally planned to wait until August 3 to release the guide, but I m happy where it is and I know a lot of people who don t have the content yet want to read more about the kineticist prior to the AoN release. I also mostly took things into account with minimal relation to other class features, which can up the relative value, and ratings may change as I discover more synergies.

Parallel plane survival optimization of my backup and conjuring spells

One crucial aspect of surviving in parallel planes is optimization of backup spells. As a magician, it is essential to always have a backup plan in case a spell fails or is countered by an opponent. In the realm of parallel planes, this becomes even more critical, as the rules of magic may differ greatly across dimensions.

HunterIV4's Kineticist Guide (Draft Release)

Over the weekend, I frantically consumed everything about the kineticist, playtested a few builds, and have been excited about this class like I haven't been about any previous class (although summoner came close). I can't claim to have scratched the surface of all the depth this class offers, however, I was so excited I went and wrote a guide. I know it's early, and there is still content missing, but the draft is 99 pages long and I put a lot of work into it. Obligatory disclaimer: everything this guide is 100% my opinion. I don't follow everything I read in guides or agree with every rating and viewpoint, and you shouldn't either. You won't hurt my feelings if you think my low rating for something is crazy and you think it's stupidly overpowered.

I will be updating the guide as I get more experience with the class, and will likely change rating around, but I've been playing Pathfinder for a long time and I think I have a good idea of relative value. You might disagree, and that's fine! Kineticist is such a versatile class that things which I consider underwhelming may be very exciting to other players. I also mostly took things into account with minimal relation to other class features, which can up the relative value, and ratings may change as I discover more synergies.

I originally planned to wait until August 3 to release the guide, but I'm happy where it is and I know a lot of people who don't have the content yet want to read more about the kineticist prior to the AoN release. If you don't want any spoilers and want to read everything yourself with fresh eyes, I totally get it. If you wait and check out the guide after August 3 it will probably be better anyway.

My focus was on looking at the value of mechanics and class options. I sort of skimmed over the other parts of character creation, such as ancestry and background, because frankly I don't think those are very important and there are plenty of really good guides about ancestries and backgrounds already. I'm also still working on the details of play and will flesh that out as I have more actual round-to-round experience with the class. I also didn't say anything yet about kineticist as an archetype for other classes because I haven't had a chance to really evaluate it.

I wrote this with the assumption that someone reading it has the book available, so if you are trying to use this to make your own kineticist before you get Rage of Elements it probably won't be detailed enough. I did go over some mechanics as I think comparing relative value and being able to quickly see the numbers of things without having to look them up constantly is valuable, though, so reading through this is probably a more detailed preview that what I've seen released so far (although several content creators have been posting pages from the book).

I also tried to stick with the remaster terminology the book uses, both for future-proofing and to get myself used to it. I probably screwed that up out of habit in some places. Part of my motivation (or really the opposite) for analyzing the ancestries was specifically because the remaster will likely make a bunch of changes to them, especially for versatile heritages, so I tried to keep in basic. Spoiler: humans are still good, especially for a class that has a crap ton of valuable 1st level class feats.

Let me know what you think, tell me if you think my ratings are whack, if my math sucks, or you really hate the font. If it's a good suggestion (in my opinion, it's my guide) I'll change things around. If you have any experience with kineticist in actual play, please let me know how it went, I've been super happy with two builds I've tried so far. My testing was at low levels (for obvious reasons) so the higher level ratings are likely off.

Also, if you see something missing, outright incorrect, or confusing, please let me know. I made this guide for free and I will shamelessly use all of you for free editing work =). Oh, and special thanks to u/FlurryofBlunders who graciously allowed me to use her amazing summoner guide as a template, and hopefully she will forgive me for releasing this early even though I originally planned to wait until the 3rd. I just can't sit on this for two weeks knowing there may be other people who want more kineticist info (as I would have).

Enough talking. Here is the guide.

My focus was on looking at the value of mechanics and class options. I sort of skimmed over the other parts of character creation, such as ancestry and background, because frankly I don't think those are very important and there are plenty of really good guides about ancestries and backgrounds already. I'm also still working on the details of play and will flesh that out as I have more actual round-to-round experience with the class. I also didn't say anything yet about kineticist as an archetype for other classes because I haven't had a chance to really evaluate it.
Parallel plane survival optimization of my backup and conjuring spells

By optimizing my backup spells, I ensure that I am prepared for whatever challenges may arise, regardless of the plane I find myself in. Conjuring spells also play a vital role in parallel plane survival optimization. Conjuring is the act of creating something out of nothing, whether it be weapons, tools, or even temporary allies. In parallel planes, the ability to conjure becomes even more powerful, as one can adapt their spells to the unique conditions of each plane. By optimizing my conjuring spells, I am able to create items and beings that are specifically tailored to the challenges of a particular plane, giving me an advantage in my quest for survival. Overall, the parallel plane survival optimization of my backup and conjuring spells is a fundamental aspect of my magical abilities. By ensuring that my backup spells are optimized and my conjuring spells are tailored to each parallel plane, I am able to adapt and overcome any obstacles I may face in my journey through the realms of magic..

Reviews for "Unleashing Infinite Possibilities: Optimizing My Backup and Conjuring Spells with Parallel Plane Strategies"

1. Jane Smith - 1 star - I found "Parallel plane survival optimization of my backup and conjuring spells" extremely disappointing. The storyline is convoluted and confusing, making it hard to follow the narrative. The characters are flat and lack depth, making it difficult to connect or care about their fate. Additionally, the writing style is overly descriptive and verbose, bogging down the pacing of the novel. Overall, I regretted wasting my time on this book and would not recommend it to others.
2. John Doe - 2 stars - "Parallel plane survival optimization of my backup and conjuring spells" had an interesting concept, but it fell short in execution. The world-building was promising, but the author failed to fully explore and explain the parallel planes, leaving many unanswered questions. The dialogue felt forced and unrealistic, making it hard to engage with the characters. The pacing was also inconsistent, resulting in moments of boredom followed by rushed and confusing scenes. While I appreciated the effort, the novel fell flat for me and left me wanting more development and coherence.
3. Emily Johnson - 2 stars - I was excited to dive into "Parallel plane survival optimization of my backup and conjuring spells," but unfortunately, it failed to meet my expectations. The plot was predictable and lacked originality, making it difficult to become fully immersed in the story. The writing style was dry and lacked emotion, leaving me disconnected from the characters and their struggles. Additionally, the book suffered from repetitive descriptions and unnecessary details, detracting from the overall reading experience. Unfortunately, I cannot recommend this book for those seeking a captivating and fresh fantasy novel.

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