D10 000 Wild Magic Table: A Game Changer in D&D

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The topic of this note is the "D10 000 Wild Magic Table." This table is a tool often used in tabletop role-playing games to add unpredictability and excitement to gameplay. It consists of a list of 10,000 unique random events or effects that can occur when a character triggers a wild magic surge. In these games, the wild magic table is typically used when a player's character casts a spell with a wild magic feature or when a magical anomaly occurs. The player rolls a ten-sided dice, numbered 1 to 10,000, and the corresponding effect from the table is enacted. The effects on the wild magic table can range from minor inconveniences to powerful and game-altering events.


It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

For example, if the character is to lose one hit point per round until he says his name, a successful Intelligence check might inspire him to introduce himself to someone nearby, preferably just moments before it s too late. Similarly, if a Burst has an instantaneous duration but a permanent effect, such as 1d10 of the target s fingers vanishing, then the effect can t be Dispelled per se; the target might be Healed, but there is no lingering magical effect to Dispel, so other remedies must be sought.

D10 000 wild magoc table

The effects on the wild magic table can range from minor inconveniences to powerful and game-altering events. Some examples of entries on the table might include summoning a random creature, causing the weather to drastically change, or transforming the character into a different creature temporarily. Other effects may involve altering the fabric of reality, introducing chaos or randomness into the game world.

Would continually decreasing your height with Wild Magic Surges eventually make you vanish from existence?

Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

One of the 50 effects of the Wild Magic Surge table (on a roll of 11–12) is the following:

Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.

Let's say that a Wild mage "spams" Wild Magic Surges (with a very Surge-friendly DM who always says "Yes" when there's a possibility for a Surge), and rolls the above effect many, many times, and then always rolls an odd number (height decrease). This can technically cause him to be. 0 feet tall, as there's no written minimum for that Surge. Compare this to the wording of a similar Surge (on a roll of 35–36):

Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

But on the height change Surge, there's no height minimum written. So. what would happen there? Would the Wild Magic sorcerer vanish from existence? Of course, this situation has a low chance of happening, considering that if you roughly get every number of a d10 an equal amount of times, you'd have an average decrease of 25 but an average increase of 30 (so a net increase of 5), but it's still possible to be very, very unlucky. For example, the smallest default height a player character can have is 27 inches (by being a kobold and rolling/taking the lowest height modifier), so a few consecutive odd rolls and poof, your height is 0. What now?

While intended for determining Choas Bursts, the table serves equally well in generating the effects of a Wand of Wonder or any similarly chaotic magical disaster. If the rolled BUrst refers to an "intended spell effect," then the GM should determine how this applies, either choosing a spell at random from the character's repertoire or simply rerolling the effect.
D10 000 wild magoc table

This table is often seen as a fun and unpredictable aspect of gameplay, as it adds an element of chance and surprise to the game. It can also provide opportunities for creative problem-solving and strategic thinking, as players must adapt to the situation caused by the wild magic surge. Game masters or dungeon masters, who oversee the game's mechanics and story, can use existing wild magic tables or create their own to tailor the experience to their game world and player's preferences. The inclusion of a wild magic table can enhance the overall enjoyment and replayability of the game, as players never quite know what to expect when they roll the dice. In conclusion, the "D10 000 Wild Magic Table" is a tool used in tabletop role-playing games to introduce random and unpredictable events or effects. It adds excitement and unpredictability to gameplay, making it a popular and enjoyable aspect of these games..

Reviews for "D10 000 Wild Magic Table: Creating Unforgettable Moments in D&D"

1. John - 2/5
I was really excited to try out the D10 000 wild magic table, but I have to say I was left disappointed. The table was incredibly complex and confusing to follow, with a lack of clear instructions on how to interpret each roll. It seemed like there were so many random effects that it was impossible to keep track of what was happening in the game. Additionally, many of the effects seemed poorly balanced, with some being incredibly overpowered while others were completely underwhelming. Overall, I found the D10 000 wild magic table to be more frustrating than fun.
2. Sarah - 1/5
I would not recommend the D10 000 wild magic table. The sheer number of options on the table is overwhelming, and it felt like it took forever to find the right result for each roll. The descriptions for the effects were also vague and confusing, making it difficult to understand what was happening in the game. Furthermore, some of the effects seemed completely nonsensical and didn't fit well with the tone of the game. Overall, the D10 000 wild magic table was a confusing and frustrating addition to our gaming session.
3. Mike - 2/5
The D10 000 wild magic table sounded like a really cool concept, but it ended up being a letdown. The table was filled with repetitive and uninteresting effects that had little impact on the game. It felt like we were just rolling on the table for the sake of rolling, rather than actually adding depth or excitement to the gameplay. Additionally, many of the effects were difficult to interpret and didn't add any additional fun or challenge to the game. Overall, I found the D10 000 wild magic table to be a wasted opportunity and a disappointment.

D10 000 Wild Magic Table: An Essential Tool for DMs

D10 000 Wild Magic Table: Adding an Element of Surprise to Your Game